3D Models
Model Test in Unreal Engine
Game ready assets I made for an asset pack, made for unreal engine.
Low Poly model baked in substance painter, rendered in Marmoset Toolbag
Low poly, modeled and sculpted in blender, textured/baked in substance, rendered in Marmoset
Created this pokeded model in blender, typically I avoid the Boolean workflow when modeling because it can cause some messy modeling mistakes but I think this one came out alright.
I have been working on a small series of these models for the sake of practice. There a few things I would like to try in the future texture wise.
Added a comic book style shader with a procedural outline.
Wireframe model 5k faces ~11k tris
Little dude I wanted to paint.
This one I did during a livestream for my students it was a lot of fun and I was getting them into the idea of hand painted texture work
This is a Low-Poly model of one of my favorite games when I was a kid.
My personal logo
Testing out a new style of shader that I have always wanted to try.
Testing out a new style of shader that I have always wanted to try.
Testing out a new style of shader that I have always wanted to try.
Decided to step into procedural texturing and I came up with this donut material. It was an interesting challenge.
Did something different and decided to sculpt a male head.
Speed Sculpt 1hr
Speed sculpt 1hr.
Product Demonstration for Sewer Shield Composites
Sewer Shield Composites Cone
Sewer Shield Composites Cone Cutaway
Sewer Shield Composites Base with Coating