3D Models

Model Test in Unreal Engine

Simple model that I wanted to do a NPR shader with, lighting was done in blender, and the linework for his face was done with Grease Pencil. Character is rigged with bendy bones in the arms and legs for easy tube animation.

Game ready assets I made for an asset pack, made for unreal engine.




Low Poly model baked in substance painter, rendered in Marmoset Toolbag

Low poly, modeled and sculpted in blender, textured/baked in substance, rendered in Marmoset

Created this pokeded model in blender, typically I avoid the Boolean workflow when modeling because it can cause some messy modeling mistakes but I think this one came out alright.

I have been working on a small series of these models for the sake of practice. There a few things I would like to try in the future texture wise.

Added a comic book style shader with a procedural outline.

Wireframe model 5k faces ~11k tris

Little dude I wanted to paint.

This one I did during a livestream for my students it was a lot of fun and I was getting them into the idea of hand painted texture work

This is a Low-Poly model of one of my favorite games when I was a kid.

My personal logo

Testing out a new style of shader that I have always wanted to try.

Testing out a new style of shader that I have always wanted to try.

Testing out a new style of shader that I have always wanted to try.

Decided to step into procedural texturing and I came up with this donut material. It was an interesting challenge.



Did something different and decided to sculpt a male head.

Speed Sculpt 1hr

Speed sculpt 1hr.




Product Demonstration for Sewer Shield Composites

Sewer Shield Composites Cone

Sewer Shield Composites Cone Cutaway

Sewer Shield Composites Base with Coating

Scene setup for a wizard's table.


2048x2048 Texture Map


1024x1024 Texture Map

1024x1024 Texture Map


512x512 Texture Map